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RS-506 Diablo

Really enjoyed setting up this blue-white version thought I would share here as well :)

Few words on the process - I started with couple quick 2d sketches in Photoshop to get a general feel of what I want to do and then hopped into Zbrush and blocked everything out. At that time I watched Mike Nash a lot and his Gumroads, just studying his ways both thought process and the technical aspect. Super eye opening for me personally, I am sad I started this after he passed away, would love to talk to him about it. I decided to implement it into my workflow. Previously my blockouts used to be much more simpler but I decided to go one step further this time and add more
standalone pieces to the blockout, more form design - not just the big shapes but also some medium shapes as well. It's still tricky for me to completely nail down when exactly I should transition into SubD (which i enjoy a lot) so not too much time is wasted with just doing retopo and still leaving opportunity for further design in SubD. But I was happy with the progress :)

I like the idea of looking at your workflow as a supercar that you try to fine tune over long period of time - little changes that compound in (hopefully) further progress. Speed, quality and so on.

Blockout of the torso

Blockout of the torso

Subd pass

Subd pass

final (moi3d pass for some quick booleans etc)

final (moi3d pass for some quick booleans etc)